![]() Usually, you have about two in-game weeks to pull off the heist, and what you do with your time on the individual days that lead up to the deadline is entirely up to you. Most of this comes from the constant pressure you’re placed under, as the narrative mostly progresses via various ‘arcs’ where you have to steal the treasure from a character’s Palace by a looming deadline or it’s game over. Gameplay is mostly split into two interconnected halves, your normal life and your life in the Metaverse, and much of the appeal of Persona 5 comes from how you balance the various activities across both halves. Captured on Nintendo Switch (Handheld/Undocked) This is not the kind of JRPG that feels contrived or increasingly out of hand as it progresses though it can feel a tad plodding if you binge the whole thing end to end (as we had to for review), this is the rare sort of game that we feel absolutely justifies its length. ![]() Third-act plot twists and important developments all feel like they were sufficiently set up in the preceding chapters, while the finale ties a satisfying bow over the whole experience. ![]() ![]() The depth of the script is part of the appeal, as conversations feel natural and the developing relationships between all the Phantom Thieves feel like they progress at a realistic and logical pace. Sure, the game could be 20 hours shorter if it trimmed back the dialogue, but it makes full use of its runtime to build out an incredibly varied cast of three-dimensional characters that interact with a plot that continuously raises the stakes. Those are the broad strokes of the narrative, but suffice it to say there is a lot to chew on in this 100+ hour epic, and perhaps the most impressive thing about Persona 5 Royal is how effectively it manages to handle pacing. The team thus sets out on a quest to better society by targeting and changing people’s hearts. Given that the Palaces are a physical representation of the inner workings of their ruler’s mind, the Phantom Thieves quickly learn that if they can manage to steal a ‘treasure’ from deep within a person’s Palace, that person will experience a change of heart in the real world and effectively become a different, better person. Joker - you know, him from Smash Bros.! - slowly amasses a group of fellow rebellious students and misfits who come to call themselves the Phantom Thieves, each of which can command powerful monsters called Personas to battle bizarre and shadowy enemies in the Metaverse. For example, the first Palace is a castle ruled by Kamoshida, a physically and sexually abusive volleyball coach who sees Shujin Academy and its students as things to use as he pleases.Ĭaptured on Nintendo Switch (Handheld/Undocked) Within the Metaverse are Palaces - bizarre dungeons based upon the twisted way that certain people in power view real locations and people. Not long after you arrive at Shujin, you gain the ability to access “The Metaverse”, an alternate plane of existence born out of people’s cognition. The man is accidentally injured and sues you for damages, which results in you being given a criminal conviction, expelled from school, and sent into the city to attend Shujin Academy. While walking home from school one day, you witness a woman being assaulted by a man and intervene. Persona 5 Royal has a plot that feels like a cross between Inception and a superhero story, placing you in the role of Joker, a quiet high school student who has become a victim of circumstance. If you’re an RPG fan and somehow haven’t yet gotten around to playing this game, you should pick it up as soon as possible. And though this belated port hasn’t brought with it any major new upgrades or changes, we’re pleased to report that Persona 5 Royal is every bit as magnificent and memorable an experience as it’s always been. After literally years of pretending like it wasn’t sure there would be an audience, Atlus has brought Persona 5 to the Switch. Well, all you lovely people, it finally happened.
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